Wednesday, October 3, 2012

postheadericon A shoebox in someone's house is not the best place to keep source code

"The [] Killzone assets were backed up to tape at some point ... The tapes were recorded, uh, off-site, I mean, in a box of shoes in the basement of one of our iT support staff, not a list of items of any kind "-. Guerrilla Games chief programmer nied Frank recalls how the study of losing the assets original Killzone on PlayStation 2. While tracing the source code and assets for the PlayStation ...

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