Wednesday, August 31, 2011

postheadericon Irem Arcade Hits brings Ninja Spirit to Mac app store



Joystiq

Tuesday, August 30, 2011

postheadericon EA and Gameloft try new ways to make money from Android games

How does it compare to Gameloft 's subscription model? Logistics decision, the Gameloft Club \ of the company's own Web site is an obvious one run but it is also the publisher a lot of data about the participants and their playing habits as well as a customized mailing list for the marketing of new games offer to sit outside of the subscription.

The 99p pricing means that many games are only a third of their regular price, which is a good deal for the player as long as the catalog is available to be good. Gameloft makes a lot of games every year, so at least there should be no problem with the flow of new titles to subscribers.

There is something in fashion games for Android company 's unfriendly climate for paid games to grumble. By experimenting beyond the mere paid downloads, EA and Gameloft - as well as numerous corporate moves the freemium route - are probably under a more positive attitude towards the establishment of the true potential of Android as a gaming platform.


guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

Monday, August 29, 2011

postheadericon EDGE

postheadericon Nokia's Ovi store tops 7 million daily downloads

Culminating in the publication of last week's financial results, which showed a net loss of ? 487 million - - The Finnish mobile phone company has run a pretty miserable luck had finally report some good news. Downloads from the Ovi Store, applications running on the Symbian OS hosts, who recently hit 7.62 million in a single day, beating the company 's previous record by 840,000. India seems to be tripled behind much of this growth, with download volume.
Nokia

postheadericon Jetpack Joyride dev diary is on a mission


Jetpack Joyride isn 't easy protagonist Barry Steak Fries as far away as possible from the laboratory. No, in fact, it 's all about self-improvement - what good is a video game if it \ doesn' t help you as a person grow?

JoystiqJetpack Joyride developer diary originally appeared on Joystiq on a mission on Sat, 27 August 2011 03:30:00 EST. Please read our terms for use of feeds.

Sunday, August 28, 2011

postheadericon Dark Souls prologue is kind of depressing

Another day in the lava pit

Demon's Souls is a depressing game, not only because of its occasionally crushing difficulty, but because it's always just so damned grim. Based on this new prologue video, it seems, Dark Souls , wants to keep the trend. It 's hard to imagine that it's much darker, but, hey, that's only part one.

JoystiqDark Souls is kind of depressing prologue originally appeared on Joystiq on Wed, 27 August 2011 07:30:00 EST. Please read our terms for use of feeds.

postheadericon Xbox Live Indie Gems: Annecto

Crowded as it is with farting massage simulators, it can be difficult, worthwhile title on Xbox Live to find indie games. That 's why we do everything to bring to light gross sift a few gems. This way you get to the little high-quality games and we learn our secret passion for fart machine to indulge. This week, we try Annecto , A puzzle game from oh-4-100.
Puzzle goodness
Coming to the Xbox Live Indie Games Summer rebellion underway, it 's already a glut of quality games. We 've got to add another, that isn' t part of the promotion. Say hello to fend Annecto, a unique puzzle game of the structure and forms of curses. See for yourself in the latest episode of the Xbox Live Indie Gems.


Try to Annecto ? You can queue the trial version for download here on Xbox.com! The full version is 240 MS Points ($ 3). If you 've (or created) discovered an excellent Xbox Live Indie Game and think it deserves more attention, e-mail Richard aat Joystiq Dawt com, subject line "Xbox Live Indie Gems." Do you want more indie gems to find? Check out the archive.

JoystiqXbox Live Indie Gems: Annecto originally appeared on Joystiq on Wed, 27 August 2011 14:30:00 EST. Please read our terms for use of feeds.

Saturday, August 27, 2011

postheadericon Prelude of the Chambered

postheadericon Tapjoy Hires Larry Berkin As Asia-Pacific Operations VP

Friday, August 26, 2011

postheadericon 5 reasons why smartphones will never replace consoles

Super-smart phones or just comforting Blender?.
Mike Capps, the charismatic leader of Epic Games, thinks that consoles will naturally evolve into mobile platforms. We love you Mike, but we officially take issue with that idea.



Thursday, August 25, 2011

postheadericon Bombs away in Assassin's Creed Revelations Gamescom walkthrough


Ubisoft has written the Assassin's Creed: RevelationsDemo we saw at Gamescom this year. It has some of Ezio 's bomb-making options and a section of an Altair mission, in which the original bill disguised assassin rescues his mentor from the Templars.

JoystiqBombs Away, Assassin 's Creed Revelations Gamescom solution originally appeared on Joystiq on Wed, 24 August 2011 18:00:00 EST. Please read our terms for use of feeds.

postheadericon XBLA in Brief: Crazy Machines Elements, Hole in the Wall


It 's been a while, thanks to Microsoft' s Summer of Arcade, XBLA, but soon returned with two new games this week. First, we have Crazy Machines elements, which lasts more than a handful of cues The Incredible Machine . Next, we need to Hole in the Wall, who uses the power of Kinect to allow players ... and try to fit through a hole in the wall.

[ITunes] Subscribe to XBLA soon directly in iTunes.
[Zune] Subscribe to the XBLA directly soon.

[MP4] Download the MP4 directly.


Joystiq

postheadericon Not every mobile games developer is complaining about Android

Swing-green robot on a mobile game industry conference, and you 'll hit a dozen developers grumbling about Android. You 'll say, users don' t want to pay for games, and complain about the payment and game discovery features on Google 's Android Market store.

With 550,000 new Android-enabled devices each day, the platform 's potential is huge, but games revenues are paid significantly below expectations. However, this week has seen three games companies bucked the trend and talk about how well they 're out of here, their games on Google's smartphone.

First, there 's Godzilab, which makes the best Stardunk iBlast Moki and games. Both have been ported to Android Market, and a blog posting by the developer, Stardunk was more than a million copies in the first two months available for download on Android.

There are some good details in the mail, like the fact that production was Stardunk to 16.000 to 17.000 downloads a day when the mouse by 50 Place in the free apps on Android Market table, but that this rose to 50,000 per day if the Google app featured on the homepage, the promotion is until 16 in the table.

The real juice comes with Godzilab's comments on revenues, though. "For Stardunk which is a free app and thus monetize the usage and not the download, the average revenue per daily user is 3x lower compared to the iOS version," explains the company. "But this is compensated by being downloaded by more users on Android. As of today both versions have about the same revenue, and we covered our initial development cost really quickly."

The second company is praised Android perspective on the game field studios, a U.S. developer previously acquired in 2011 by Japanese mobile social games company dena. The studio says its Tap Fish game five million Android users, which has resulted in two million monthly active players, has been installed. More importantly, the average revenue per user (ARPU) apparently approaches the IOS version.

"Many developers complain that Android monetized only a small fraction of their games on IOS, but \ that's not what we see,", co-founder Riz Virk said in a statement. "To monetize our Android games almost at eye level with our iOS games, and when we focus on building cool new features such as live wallpaper, we expect dedication, commitment and revenues on the Android platform to climb on."

Live wallpaper? Tap Fish has a new feature that 's exclusive to Android: a live wallpaper that allows players to check their own virtual aquarium in your home screen, without actually start the game. The point is, that view is justified on the playing field to clear enough money from Android development of such exclusive features to the platform.

The third company to publicly take sides on Android's success is not a developer, but a social network games: papaya. The company says it has 25 million Android users who bought 11 million between them have in-app purchases of virtual items and currency.

The average pay User spends $ 22.60 per month, and the most popular games on the net papaya earn $ 20,000 per month on average. Papaya-enabled games such as treasure, and X-City Fever generate average monthly revenue per paying user (ARPPU) of around $ 10.

Godzilab and view of the playing field are not always in the details, how much money they make, it should be noted: they are saying and compare Android IOS without revenue, what are the revenue.

Nevertheless, there is a clear trend with games developers who are downloaded and played, and what their money from in-app-payments and / or advertising, can make money from Android 's growing scale, like millions of other devices enabled each week.

Stuart Dredge

guardian.co.uk © Guardian News & Media Limited 2011 | Use of this content is subject to our Terms & Conditions | More Feeds

Wednesday, August 24, 2011

postheadericon This Borderlands 2 teaser is all in game

This Borderlands 2 teaser is all in game screenshot

? Yeah, kind of a big deal. Gearbox Software finally announced the game earlier this month and now they've released the first teaser. Unlike normal teasers, this one is all "in engine," according to Gearbox's Steve Gibson.

postheadericon Hello Games shows us Joe Danger: The Movie

Hello Games shows us Joe Danger: The Movie screenshot

It is fair to say that Joe Danger was an incredibly fun and addictive game. Our own Matthew Razak reviewed it last year and was just as impressed as I was. At gamescom, we had the chance to play the sequel, Joe Danger: The Movie , and talk to the developers.

Actually the whole team was around her small stand, which she set up several publishing giants such as Warner Brothers, and Microsoft. We talked about her crazy journey from England to Germany and what they 're doing to pay a full sequel to make.

postheadericon I get excited about a Wappy Dog

I get excited about a Wappy Dog screenshot

If the majority of my team were seen off Modern Warfare 3 or Prototype 2 I walked out and found what is likely to be known to the most beautiful game ever: Wappy Dog .

Wappy Dog is a small robotic dog that connect to your DS via WiFi and has the added advantage of being incredibly cute. In the game, players can train Wappy on him to win his friendship and play with him. During the interview, I failed miserably and other professional giggle spent most of my time and make it sing.

postheadericon THQ wants you to decide WWE Collector's Edition cover

THQ wants you to decide WWE Collector's Edition cover screenshot

THQ needs help in deciding which set her on the cover WWE 12 Collector 's edition, and it wants you to decide.

The choices are up to The Rock and John Cena, the two wrestlers is in the main event of WrestleMania XXVIII competition next year. If you wish to vote, head over to Facebook, to hear your voice.

So what 's in the Collector' s Edition? Oh, nobody knows. Well, THQ, but it 's not telling us. It said details of the content (as well as the cover Wrestler) will be announced in September. Details to the game 's roster was just unveiled to coincide with SummerSlam.

Tuesday, August 23, 2011

postheadericon Talking Ghost Recon with Ubisoft at gamescom

Talking Ghost Recon with Ubisoft at gamescom screenshot

postheadericon 'Saints Row: Money Shot' rated, alleged screens posted

Over the weekend, a rating for something under the



Joystiq

postheadericon Serious Sam Double D stacking digital shelves (and guns) Aug. 30

GUNS

Devolver Digital has announced that Serious Sam Double D , The first in the Serious Sam series indie, is on the PC next week. The title is \ available "digital PC game services like Steam and Games Get" for $ 8 from 30 August.

So you 've forgotten Double D, It 's the latest from Mama' s best games and, more importantly, let 's players stacking weapons to other weapons, resulting in a more powerful weapon. See the function declared in a handy video above ..

Joystiq

postheadericon Gamescom 2011: Kinectimals on your phone - with QR code magic

David Braben shows us a smart-phone version of Frontier 's motion tracking pet sim

Amid the tumult of Microsoft 's Gamescom' players per day 'event with Gears of War 3, the ear pummeling on one side of the room, and Forza 4 revving away on the other was David Braben reveals a queietly impressive new project.

Frontier Developments has created a mini-version of his hit pet sim for Windows Mobile Kinectimals 7th The format is similar to the original Kinect: You get the option to adjust, and maintain your own unbearably cute little critters, this time with the touch screen to pet it and teach it tricks. There are also a number of mini-games designed to use the phone interface - Braben showed me a jump rope challenge, where you stroke the screen to jump around to get your cub, a whirling rope. The animal and its movements, both smooth and detailed. "It 's with the same animation as the Xbox \ version" says Braben. "It 'sa are lower-res screen, but the models in great detail."

This, however, isn 't the most impressive part.

No, that's the kicker, that animals from the Xbox version of Kinectimals (or the new addition Kinectimals Now with bears) import to the phone, and vice versa, on a screen QR code. Just hold the handset up to the camera and the mammalian Kinect exchange between the two devices. It 'sa similar technology, the Kinectimals stuffed animals that can be held up to the Xbox title' s scan stone, so that they transfer into the game. But here is the exchange all of your stats, results and details, and if you unlock items in the mobile version, they 're available if your animal is transferred to Xbox. It 'sa persistent cross-platform experience.



Monday, August 22, 2011

postheadericon Daily links: August 19

Halo 's Celli, scrapping youth, the motivating force of the Pokemon and the Church of Edge.

"Swipe a bow on a cello in the right way, and I 'm attack on the beach on the Silent Cartographer level Halo: Combat Evolved . I even know where all the bricks. "
Bitmob is Rus McLaughlin considers the power of music in games to immortalise a moment just as easily as it can destroy one.

0

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Sunday, August 21, 2011

postheadericon Facebook updates terms to forbid Google+ promotion

Inside Social Games reported that Facebook Platform updated its policies last week to prohibit developers to cross-promote games on 'competing social platform ". A Facebook spokesman said: 'believe t, it' "[We] don \ s properly use our site to be to promote a competitive service it through advertisements, platform or another channel we are for other third parties on Facebook . to make, we 've had this policy in place for our advertising platform for some time, and the recent update, these expanded to canvas applications on Facebook "While the language in which new concepts - \." apps on Facebook is not to integrate, on, promote or redirect to any app on any other competing social platform "- suggests the promotion of mobile games can be banned, it was found that this is not the case. As such, it seems little chance Google 's were a new social network, added that Facebook's policies during the week update games decided Google +.
Inside Social Games

postheadericon Konami dishes out MGS Snake Eater HD footage at Gamescom

Snaaaaaaaaaake!

It isn \ s Gamescom solution of 't much to say Konami " Metal Gear Solid 3: Snake Eater of the Metal Gear Solid HD Collection. Those who played before her memories in HD must see upgraded, while those that are haven 't for a treatment with a remastered version of a Konami classic.

JoystiqKonami MGS Snake Eater dishes from HD material on the Gamescom originally appeared on Joystiq on Fri, 19 August 2011 23:30:00 EST. Please read our terms for use of feeds.

Saturday, August 20, 2011

postheadericon Hungry Shark publisher doubles its iOS revenues with freemium switch

Future Games of London ditches $ 1 paid downloads for $ 3.26 average in-app purchasing value

UK mobile games publisher Future Games of London's IOS revenues by switching on his Hungry Shark doubles titles at one Games by paid Freemium pricing model.

The first game in the series was published in April 2010, but it 's Hungry Shark Part 3, which benefited from the change. Published in February 2011 with a $ 0.99 price point (£ 0.59 in England, rising to £ 0.69 if Apple calibrates its new price levels), the game switches to the end of July for free.

The Hungry Shark Series has now passed 18.5 million total downloads, win FGOL as a whole 5.5 monthly active users across all their games.

"Our turnover is now with daily downloads DAU not correlated, which is great, how DAU is much slower after a sales spike \," says Harper. "We 've also capable of the whole game for free and reach an audience 100 times larger, we can also promote other products."

The news came as mobile analytics company Flurry published its latest analysis of the freemium games on IOS and Android, this time focusing on what kind of virtual items to players their money.

The research - based on data from more than 57 million in-app transactions in games with Flurry 's analysis tools - shows that 68% of the IAP in freemium games "Supplies" objects, which over time lead the players they use. Much of it is accounted for by the virtual currency to be spent in the game.

Meanwhile, Flurry says 30% of virtual items in IOS and Android games are bought "permanent" - players keep them permanently to derive some benefit for the gameplay - while 2% are pure personalization, with a decorative effect but no influence the gameplay itself.


Thursday, August 18, 2011

postheadericon Wesley Snipes Has Officially Made A Video Game From Prison

postheadericon Blur lead designer forms Totem Games

Former employees of now-defunct studio Bizarre Creations Matt Cavanagh has established a new independent studio named Totem Games. Cavanagh was a lead designer on excellent racer Blur. "Totem Games closes all the shiny new indie games company in its mission to the world a happier place," the studio announced via Twitter. Totem Games is the latest in a series of studios that are owned by ex-Bizarre employees who Hogrocket and Lucid Games are formed.
https://twitter.com/ #! / TotemGamesLtd
Totem Games Twitter

postheadericon Why we kill

What is it about virtual bloodshed that keeps us spellbound?

After wrapping your fingers around his neck, you smash his face in a burning hot plate and hold it firmly against the bright red steel, while its skin chars and blisters. His screams notice that he will give the in-and rat on his friends. In Splinter Cell: Conviction , Torture is a game mechanic. Insert a new disc in. Now you are Since Ezio Auditor Firenze jamming knives into the throats of your enemies family - a particularly horrible and cruel way to be murdered, whether it is possible to include such things.

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Wednesday, August 17, 2011

postheadericon A casual chat with Fuelcell Games about a shadow planet

A casual chat with Fuelcell Games about a shadow planet screenshot

This is not just your average shadow planet we 're talking about here. No, it 's one Insanely Twisted Shadow Planet . We were joined by Joe Olson of Fuelcell Games and artist Michel Gangé to talk about their new game, coming to Xbox Live Arcade next week.

Watch the video for gameplay footage of both the campaign and multiplayer modes of s. Insanely Twisted Shadlow Planet . You 'll hear how the project was started at a Thai restaurant, and why the game has taken five years to develop. And if you listen really closely you can hear me again and again slaughtering the pronunciation of Michel Gagné Poor 's name. Awesome.

postheadericon Broken Thumbs fined $50,000 for child privacy breach

http://www.digitaltrends.com/mobile/broken-thumb-apps-pays-out-50k-to-ftc-for-violating-childrens-privacy/
Tuesday, August 16, 2011

postheadericon Portable Minecraft Digs Into Xperia Play Android Phone

Monday, August 15, 2011

postheadericon Splinter Cell: Extinction fan film gets three greenlights

Read more Splinter Cell: Extinction fan film gets three green lights

JoystiqSplinter Cell: Extinction fan film gets three green lights originally appeared on Joystiq on Wed, June 18, 2011 21:30:00 EST. Please read our terms for use of feeds.

Sunday, August 14, 2011

postheadericon That's So MMO!: Attack of the Tree Babes

That's So MMO!: Attack of the Tree Babes screenshot

Greetings, Massively Multiplayer mavens. How was your week online? They have destroyed many beasties and loot their shiny balls? I hope so! Let us take a dip and take a look at "The Week-That-Was" in persistent gaming.

"Hot Plants" Woodsmen! Grab your axes and chop your way through the official Guild Wars 2 Place where it Slyvari Week. What the heck is a Slyvari? It is the newest playable race in Tyria, and a cross between an elf and ... a tree. The sylvari are here to defend the country and in the fight against Elder Dragons. Too bad that the poor things are so damn flammable! How can beings that "no internal organs, but are of growing plant material, (with) SAP set up for blood, leaves and bark for the skin" so damn sexy? I'll leaf that to your imagination.

"Artificer Flavoring"Turbine have outlined Update 11 "Secrets of the Artificers' for Dungeons & Dragons Online . Hitting servers in the next month brings, the free add-on, a new artisan class. A velvety blend of Rogue and Arcane classes swings which craftsmen created specially weapons (like a nifty arm Cannon) and mechanical pets commands in battle. Smell steam, punk?

A heroic series of server merges has begun for DC Universe Online

"The Singing Dragon"

"Blackstar Bow"Spacetime Studios, makers of the world's largest mobile MMO Pocket LegendsHas started Star Legends: The Blackstar Chronicles Android devices.

Photo Photo Photo Photo Photo Photo Photo

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