Alt-Minds and the promise of 'transmedia'
'transmedia' The term was ridiculed in the past, but a developer acknowledges that Paris may be the future of gaming, and Alt-Minds is the first installment
Maybe we were wrong about the future of gaming. While those of us in traditional industry wonder if everything will be on next generation consoles and smartphones or tablets, perhaps will be one of them - or more precisely, it is perhaps together.
"Transmedia" is not a new sentence. The idea of ??combining linear content such as movies for television or the Web, with interactive features offered on phones and the Internet has been around for over a decade. In 2001, EA released its program to establish alternate reality game (ARG) Majestic, using emails and even phone calls to lure players in a plot gaming platform the same time, producers television and film began to see the possibilities of using the ARG market and build communities around key franchises - thus, The Beast, a game based on the AI ??site around the movie The Lost Experience, which adds depth and (even
more
) the ambiguity of JJ Abrams series Lost.
things were relatively quiet recently, with many media giants who prefer more traditional communication flow, such as Twitter and Facebook. However, the launch this fall could be one of the most ambitious concepts of transmedia Heroes creator Tim Kring has launched their conspiracy in earnest two years ago.
Developed by French studio Lexis Numérique, Alt-Mind is a conspiracy thriller about the kidnapping of several young scientists. When the government shows little interest in his recovery, the agency decides to investigate himself. The main story will be told through ten weekly webisodes ", but players can also subscribe to a news source on your PC or tablet, providing background information and updates.
"But you can go much further," said the spokesman, Kemal Jamil. "The Agency needs your help. To make it smooth, distributing an application, available for both you and the Tablet PC, allowing you to take part in research. You can receive the video recordings and documents for researchers in the field and help them progress. For example, you can use tools to analyze a stock agency, a highlight video and zoom into it to find a track and more. "
From there, the budding detectives can search the web for clues, using Facebook, Google Earth and the websites of fictitious organizations as research tools - while earning XP. "You can even receive emails from some of the characters," says Kemal. "If you accept, the same can be contacted by SMS. You will find the telephone number of a character? Try calling and see if the answers. Those who are really connected, even be able to look for clues in the world through smartphones based on actual missions Geo. "
- Lexis Numérique
- worked on similar projects before. In 2003, the study of the co-founder Eric Viennot, supervised in one of the first commercially published titles using elements Memoriam ARG. Published by Ubisoft, which uses all the known elements, text messages and clues buried in websites, but they were married in a traditional adventure game, make sure at the moment.
- for Alt-Mind, the complexity was increased, with elements of advanced telecommunications and accessibility across multiple platforms. The developer has also partnered with Orange as its technology partner. And it does sound like a nightmare of design and technology. "Meeting the Challenges creative involves a very complex organization," said Kemal. "More than a writer or a game designer, Eric Viennot is an architect of the narrative. He worked with a team of game designers, developers, managers at the community level, social game designers, writers, artists, 2D, web designers, programmers, artists, video, photos and much more ...
So far, the ARG was rather a minority, fascinating native to the Web and interactive fiction fans, but almost no current. Kemal, however, sees things as changing attitudes to entertainment armored evolve. "Television is the main screen," he says. "We now see a series or play games on the screens of many multi-tasking is becoming a standard -. Who has not surfed the net or play a game while watching a television series as gamification is everywhere now, games are part of our lives .. 55% of Facebook users play the way we use media has changed radically and content -. TV, movies, games -. it must evolve and adapt to this new situation "
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