Wednesday, December 21, 2011

postheadericon Indies: Your Players Are Not Your Audience

According to Gamasutra today, spilled milk Studios developer Andrew J. iOS Smith (hard lines) writes that the call to the head of the platform has a lot to do with the success that the connection with the players. "Their customers are their audience," writes Smith. "Or, to be less confusing to leave your audience is what you need to do another question." Who controls the exposure of your potential audience - and access - to their game "" "Your target audience is ...


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